Here are some examples of shaders and materials I made on during my graduation project. For a full breakdown and explanation of the waterfall, make sure to visit my blog! I was still learning a lot about materials and shaders at this stage and I had a lot of places I drew inspiration from.
Stylized waterfall & ripple effect:
https://simonschreibt.de/gat/stylized-vfx-in-rime/
Physics-less reactive grass:
https://forums.unrealengine.com/development-discussion/content-creation/1914-foliage-collision-foliage-bend-on-collision-in-engine-feature?1795-Foliage-collision-foliage-bend-on-collision-In-engine-feature=
And
http://riteofilk.com/2017/04/18/fiddling-with-foliage/