All-round 3D environment artist with a broad range of skills.
With a solid understanding of composition, color and lighting and skills in shader and VFX creation I strike a balance between art and tech.
With 3 years of VR game development experience I've learned to create highly optimized visuals that look good and preform well on device. In this time my contributions have ranged from creating interactive VFX, the creation of use case specific shaders, building assets and environments and help sketch, block-out and conceptualize various aspects of our projects.
I'm a very self-motivated artist but am at my best in a collaborative multi-disciplinary environment.
Currently working at Vertigo Games.