A small PBR diorama of an Irish pub. Textured with Designer and Painter. I tried to keep a nice resolution whilst still being rather optimized, so I created a trim sheet texture completely in Designer and used this to texture large portions of the interior. This way decent resolution can be retained without using massive texture files. I created the models first and then created a trim sheet for it afterwards, but next time I would like to try to do it the other way around. All in all it was a very nice exercise in the Substance Painter and Designer workflow and it allowed me to create something that was really missing from my portfolio; an interior. The textures are almost fully procedural and little to no hand painting was used (only for the small signs).
Irish Pub - PBR Diorama in Sketchfab. Sketchfab is great but can't compare to UE4 when it comes to lighting. Really happy to have gotten a Sketchfab Staff Pick on this one!