Situated below a polluted city, Tishen's Well is an underground well and temple once used to supply the people with water all year round. The entire room would capture water and flood during the wet season, and hold it during the dry season. In the past, the people followed the teachings of monk Tishen that said to move with, not against nature. This temple was an expression of that philosophy. Over the years however, the people got greedy. Society industrialized and the temple was forgotten. The modest town that once relied on this well for water, sprawled into a polluting metropolis. The temple became nothing more then a curiosity for some of the locals that knew of its existence.
In this environment I wanted to improve my skills in modular environment building, as well as demonstrate my ability to contruct a cohesive environment from concept to game-ready. I tried to create a contrast between the old and the new. The monk, meditating between the two pillars carved in the shape of a tree, represents the old philosophies. The pipes, surrounding the monk as if being imprisoned and the polluting of the well represent the new.
I started work on this environment during the CGMA modular environments course. As I had to combine this with my job, after the course I took a short break from this project for several weeks and finished it in my own time. Thanks to Clinton Crumpler for providing me with valuable feedback!
As always I keep seeing things that I wanted to change or add, but I'm pleased with the result. The entire process was a great learning experience.
Credit to Job Roodhuizen who created a custom soundtrack to go with the video. It greatly helps setting the mood that I had in mind.