Bare Butt Boxing - Environment Art
The Plaza level, level design by Hendrik Stephanus du Toit, concepting by Laurène Bonnet, art direction by Bruno Afonseca and Laurène Bonnet. Environment itself, texturing and lighting by me.

The Plaza level, level design by Hendrik Stephanus du Toit, concepting by Laurène Bonnet, art direction by Bruno Afonseca and Laurène Bonnet. Environment itself, texturing and lighting by me.

Silo, initial level block-outs by me, with feedback from the team. I also set-up the broad direction for the visuals after which Laurène Bonnet did a paint-over. Environment, textures and lighting by me.

Silo, initial level block-outs by me, with feedback from the team. I also set-up the broad direction for the visuals after which Laurène Bonnet did a paint-over. Environment, textures and lighting by me.

Decals made by Laurène Bonnet

Decals made by Laurène Bonnet

Space Bedroom level; initial level block-outs by me, concepting/paint over by Laurène Bonnet. Envionment, textures and lighting by me.

Space Bedroom level; initial level block-outs by me, concepting/paint over by Laurène Bonnet. Envionment, textures and lighting by me.

Sticker decals made by Laurène Bonnet

Sticker decals made by Laurène Bonnet

Skatepark level; level design by Hendrik Stephanus du Toit, concepting by Laurène Bonnet, art direction by Bruno Afonseca and Laurène Bonnet. Custom background blur set up by Matthieu Ostertag and graffiti decals made by Laurène as well.

Skatepark level; level design by Hendrik Stephanus du Toit, concepting by Laurène Bonnet, art direction by Bruno Afonseca and Laurène Bonnet. Custom background blur set up by Matthieu Ostertag and graffiti decals made by Laurène as well.

Environment, textures and ligting by me.

Environment, textures and ligting by me.

Space Lounge is the first level I made, and was fully designed and concepted before I started working on it. Level design by Hendrik Stephanus du Toit and Thomas Chretien, concepting by Laurène Bonnet. Custom shader for the 'walls' by Matthieu Ostertag.

Space Lounge is the first level I made, and was fully designed and concepted before I started working on it. Level design by Hendrik Stephanus du Toit and Thomas Chretien, concepting by Laurène Bonnet. Custom shader for the 'walls' by Matthieu Ostertag.

Environment, textures and lighting by me.

Environment, textures and lighting by me.

Bare Butt Boxing - Environment Art

Happy to share my work as environment artist on Bare Butt Boxing, modeling, lighting and set dressing all our levels. For the later levels (silo and the space bedroom) I also contributed to the level design, creating the level block-outs and organizing playtests with the team to gather feedback. For the other levels (space lounge, skatepark and plaza) level design was done by Hendrik Stephanus du Toit and refined by Thomas Chretien.

Art direction by Bruno Afonseca and Laurène Bonnet (who also did concepting). Their feedback was invaluable to get to the end result!

https://tuataragames.com/games/bare-butt-boxing

Full credits:

Game Director: Klemen Lozar

Game Design: Ewan Argouse, Thomas Chretien

Level Design: Hendrik Stephanus du Toit, Math Roodhuizen

Programming: Hendrik Stephanus du Toit, Ewan Argouse, Kevin Masson

Tech Art: Matthieu Ostertag

Art: Laurène Bonnet, Math Roodhuizen, Courtney Millman, Thomas Chretien, Bruno Afonseca, Philippe Patient, Klemen Lozar

SFX / Music: Adrien Sahuc, Clément Amendola

Producer: Paula Gutierrez Marquez, Thomas Chretien

Publisher: Tuatara

https://www.artstation.com/hezzy
https://www.artstation.com/bruno
https://www.artstation.com/tuataragames

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