Frostwind - Stylized Fantasy Axe
Close up of the top part

Close up of the top part

Close up of the bottom part, including the hand guard

Close up of the bottom part, including the hand guard

Some quick sketches I did. I like to start with a rough sketch to get a starting point, and do the final bit of the design in 3D. Sketching for me is the quickest way to generate ideas, but I like to finalize the design in 3D.

Some quick sketches I did. I like to start with a rough sketch to get a starting point, and do the final bit of the design in 3D. Sketching for me is the quickest way to generate ideas, but I like to finalize the design in 3D.

Frostwind - Stylized Fantasy Axe

Quick video showing the asset with some particles I did. Created the material for the ice and the particles myself, the particles have some movement already in the material to make them feel more natural, using a simple mask I created in Designer.

Some screens from UE4 showing the asset in different lighting scenarios. The ice material has some paralax in the cracks/bubbles.

Some screens from UE4 showing the asset in different lighting scenarios. The ice material has some paralax in the cracks/bubbles.

Frostwind - Stylized Fantasy Axe

Made this one a while ago but never posted it here - hope you like it!
Wanted to design something myself. Started with some sketching, made a mockup in Maya, then did the majority in Zbrush and finished off in UE4. Did some final effects in UE4 as a bit of an experiment, and made a custom material for the ice / ice particles.

The idea is that it's a branch of the mythical world tree (inspired on Norse mythology) that died during a great blizzard, with this being the only branch left that broke off during the blizzard. I wanted to make it look as if it a bunch of ice froze to the branch.