This is the result of my solo 4-month graduation project 'Isles of Yahlin'. The idea of this project was to create a 3D environment based on overarching world building and history. I wanted to work on this project not only from a 3D art standpoint, but also work on the conceptual part of it and even a little bit of 'game design'. I tried to design the environment in such a way it subtly guides the player in the right direction without the player knowing this (no big 'quest arrows', for example). This project was also a way to keep working on my 3D skills, get better with UE4 and materials/shaders and try to set up a visual style that both looks good and is relatively quick to work in.