Some prop and environment work I did for Project Grove by Antler Studios as a temporary freelancer. I worked on this project during the span of 5 weeks for roughly 20 days. In cooperation with the art director, Charis Avraam, and the rest of the team, I created assets in a new style to with the objective to give Project Grove a visual makeover. We completely re-imagined the visual style of the game. The team would point me towards a direction, I would create some test assets and based on feedback I would change the style. All assets are low-poly and have LOD's assigned to them. I used only small amount of materials and worked a lot with material instances to get variation in color.