SkyTerra - 3D assets

I worked on some assets for the SkyTerra IP at the HKU Innovation Studio. The SkyTerra world is a world in which plants and abandoned technology have started developing ‘relationships’ with mutual benefits, kind of like some organisms do. Concepts by Floris Roding, modelling and textures by me. This project was my first real shot at Substance.

Math roodhuizen lampflower screen1

Screenshot

SkyTerra: The Flower Lamp
Wireframe: press the 'Model Inspector' button and pick a color at the very top of the menu.

Math roodhuizen supportedtree screen1

SkyTerra - Supported Tree
Wireframe: press the 'Model Inspector' button and pick a color at the very top of the menu.